I don't know how they did it, but some developers took one of the most fun, and simple stradegy games (that is very deep once you get into it) and ruined it.
First of all, this game runs so slow. In the genesis version, there was a fast mode, and it was easy to mover the cursor whereever you wanted. This is so tediouos. Things like a tower occupation, you can't just occupy a tower, without "tower occupation" taking over the screen for 5-10 seconds. The game has to make a major production out of this. The moster battles are slow. It's OK, if there are just a couple, but a game has hundreds of battles, when you have a few seconds here, a few seconds there, every move you have to wait. Everything is SO SLOW. I can't emphasize this enough. Being a hex based stradegy game, you're going to need some patiece moving your guys one by one, but the developers has no interest in speeding things up. The original genesis version (which I love) has a slow, middle and fast mode, I kept mine on fast. If you don't know what this is like, imagine playing a civilization game, where every time 2 units fight, the screen changes, and a massive 30 second production is made out what you ordinarily watch in 5 seconds. And all the battles look the same. I used to like watching my mosters grow and duke in out in the genesis version, but I don't want to stare at them and yell at the screen "fight already" moving the cursor is tedious, summoning monsters is tedious.
Second, the playstation controller has lots of buttons. This game uses it. What used to take a milisecond to do in the original MOM, now requires massive thought as to what button does what. All you really need is an action and cancel button. WHY did they have to complicate it?
Third, what's with the whole anime storyline and everything. This is MOM, let me summon my monsters and have it out against my foe.
fourth, the graphics are terrible. Even though the genesis graphics where so simply for a 16-bit system, I could at list tell what mosters my units where. In the PS one version, they are so unclear. I much prefer the older graphics, where I could make everything out.
This is a horrible, horrible game. When I used to play the original version all night long, I used to think of ways they could make a sequel into to best game ever. I used to wish they made a sequal. None of the great aspects of the original MOM have been expanded on. They took on the the best war games ever, slowed it down to the point where it's just about unplayable, gave it annoying graphics, annoying controls, an unnessary storyline, got rid of the great music (Even today, I don't think any game has ever had such epic, dramatic music), and called it a sequal.
Do not buy this game! |
| I first rented master of monsters for Sega Genesis in the Early 90's. I lived in a college house, and my Genesis was the house console. Once we found this game, there was no playing any other games in the house. My housemates were big strategy gamers. Part of the allure of MOM is that its a hex map game. There weren't any other hex map games back then. I don't acctually know of any other hex map strategy games now either, but I'm not a big strategy gamer. Anyway, when I found out that MOM was going to come out for Playstation I was PSYCHED! This game is a fun bash of the AI, (its none to bright), but its an excellent game for 2 or more. Saving is easier accomplished on the PS version then it was on the Genesis. Sometimes I think that the rolls are rigged, or not accurate, but it doesn't really matter, the game is still somehow really fun. It really reminds me of that old game Ogre, its quite similar, and honestly if you like strategy map gaming, this may be the game for you. The monsters all have some pretty serious stats, and abilities. Its nice to have the computer keep track of all that stuff for you. -Ira |