"Horrible...just horrible" | 2008-03-22 |
| - Reviewed By super_goku_2001 |
Wow what an unbelievably dull and boring game. I'm not gonna even go on to tell you how angry I was when I bought this game basing it off the information I received on the back that said its 'the best selling game in japan.' Thats funny considering (even for its time.) there were titan of a game titles like Final Fantasy. I have to admit I couldn't wait 4 or more hours just to get to a battle because the story is just so boring. I winded up looking on youtube to see how the battles looked and it actually looked like something even worse than the battles that can be made on RPG Maker for playstation (for those of you that played that game you'll know exactly what I'm talking about.) The towns were too cheesey and looked like there was absolutely no effort put into it at all. Just a warning. Do not buy this game. It is definately not worth the 50 bucks that people think its meant out to be. |
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"Over 200 Hours of play time!" | 2008-02-20 |
| - Reviewed By mikepio |
This game will take you a long time to beat and you will have to invest between 100-250 hours to beat it depending if you play the sidequests. Minimum it will take over 100 hours and that is really pushing it, I can not stress it enough. There are many sidequests such as casinos, a monster park where you can keep monsters you defeat, finding tiny medals for great weapons, etc. This game is extremely difficult if you do not have a Prima strategy guide. I am not saying it cannot be beat but would prove very difficult.
As for the game itself, it starts out pretty annoying and boring. You have to explore your home land and open a time gate before you can even fight any monsters. It took me around 4 hours to beat just this part which may make you think the game stays like this and give up. I thought it was pretty cool fighting all the monsters and constantly upgrading weapons and levels. Towards the middle to end it will get very repetive and annoying fighting all the same monters to just get up a level in experience points. There are some tricks to getting them done much quicker especially near the end of the game.
This is an older style RPG with older nintendo style graphics which some people do not like, especially some younger users. They did not bother me much at all. I think you would not have as long of game if they stuffed all the graphic info into one disc. There are tons of places to discover and many different monsters to fight.
The game brought me back to when I was younger when I played the original Nintendo version, just bigger and better. I also cannot stress enough how much a strategy guide will be needed. Some things are not even in the strategy guide which will prove to be the most challenging such as; where to get all the tiny medals or how to get to the bonus dungeons. Look up Dragons Den on the web to get more detailed help.
My brother is a hard-core gamer who thinks this game was not great but extremely challenging. He would not put it in the same league with the Final Fantasy games. I thought it was challenging, pretty fun, will give you something to do for a very long time, and worth every penny you spend on it for the time involved.
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"Warning: Excessive Patience Required" | 2007-03-14 |
| - Reviewed By User: A33HVKDS2XKTIK |
This is a long, rewarding, and extremely old-school game. It reminds more of Dragon Quest IV than even the more recent games in the series (V and VI). Carried over from VI is the excellent job system.
Nothing happens quickly in DWVII. The pacing I think is what bothers so many about the game. It can seem tedious if looking towards the invariable end. But if taken as a journey the general wandering around and loot gathering is exactly what you remember from every DQ game before and since.
For an entry point into the series DQVIII would be the better game. For the hard-core gamer willing to invest the 100+ hours to explore this game at the proper leisurely pace, the investment may be well worth it. |
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"Ammm." | 2007-02-15 |
| - Reviewed By User: AFWB1WLD7R7P3 |
| I was kind of disappointed with the game, but only because I have played the game that comes after it, Dragon Quest 8. I just couldn't compare to that game and well, I haven't played it but once. |
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"Oh, where to start?" | 2006-09-20 |
| - Reviewed By vampiresscarmilla |
First let me say that i absolutely loved the first Dragon Warrior and the last, which is part 8. So why do i dislike part 7 so much? Oh, where to start?
First off, the graphics and sound are beyond terrible. Old school is one thing, but there is no need to make this game look and sound like an 8 bit title.
And the playable characters? What a sham! Each of your 6 or so playable characters joins your party for no serious reason, tags along for 100 hours, and pretty much says 5 lines of dialogue in those 100 hours. Your characters have the personality of a wooden board.
And this game is unnecessarily huge. It took me about 75 painful hours to complete but couldve easily been reduced to 40 or so. The reason is that you have to visit almost every single town, cave, maze, and dungeon twice! Going through every area 2-3 times is NOT fun and is repetitive beyond belief.
And yet another fabled aspect of this game is its huge assortment of playable job classes... yet they fail to mention that its broken. There are dozens of classes that are worthless yet a couple that pretty much make the game a cakewalk, thus 'breaking' the game. Get yourself 3 Godhands, for ultima hit, and 1 teenidol, for hustle dance, and the entire game is yours to conquer.
This game never hit 'greatest hit' status in America and for good reason... |
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"Would Have Been Ahead of Its Time a While Ago" | 2006-06-14 |
| - Reviewed By scottscheule |
For the quaint graphics, the thin (dare I say two-dimensional?) characters, the so-so plot, and the time-intensive job system, I still spent most of the journey enjoying myself.
The graphics are a huge leap over previous Dragon Warrior incarnations (at least the previous United States immigrants), and a huge leap behind other contemporaneous RPGs (but not far enough behind to capture nostalgia value). Characters are flat (literally), meander through a three-dimensional world, colorful, but somewhat bland--certainly nothing close to the meticulously detailed city-scapes, et al, of the Final Fantasy series. Easier on the eyes than your old-school NES games to be sure, but nothing of any independent attraction. Battles are quick, too, but still text based: the enemies, in a strange mix between action and screen, begin moving only when attacking--at other times they appear like pictures in a book.
The plot is gargantuan--perhaps tedious--a systematic search through myriad islands, enlarging the original overworld in the process. Each island has its own little conflict to solve, some of which are fun; on the way one picks up pieces of the overarching problem, which I won't give away here. To make new islands appear one must collect shards; discovering one gives one a glimmer of satisfaction that proves addictive.
That ultimate plot, when it emerges, doesn't cohere particularly well, and it's hard to care about the vacuous primary characters, much less the interchangeable secondary characters. Still, I'll be damned if there isn't an intensely enjoyable aspect to the constant cycle of discovery and exploration of the rising islands, of gaining new abilities through the job system, of trying to fulfill one of the sidequests.
The Dragon Warriors have always been marked by an extremely meritocratic gameplay--if you want something, you have to earn it. Hours must be spent in the field gaining experience before you're set to venture to a new continent, or have the necessary funds for subsequent levels of armor and weaponry.
That is their, and this installation's, charm, which makes it--for all its shortcomings (the music is pleasant but simple as well) and anachronisms--worth recommending. I do so.
After all, by this late date, the game finally might have some of that nostalgic value. |
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