"Tame Version of Final Fantasy Tactics" | 2009-05-29 |
| - Reviewed By User: A1C9MQKERJEBOP |
| This game is very different from Final Fantasy Tactics, for better or worse. It's more forgiving (most of the time) when characters "die" in battle. The ability system also has more in common w/ Final Fantasy IX's ability system than with Final Fantasy Tactics' ability system. I could go on w/ the changes, but I'll let the players find out for themselves. It's really fun though, despite the changes. Newbies will enjoy it too since it has NOTHING to do w/ the original Final Fantasy Tactics either. Highly recommended. |
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"Great SRPG!" | 2009-05-20 |
| - Reviewed By User: ALA9X4BOYBFLM |
| As many people are aware, FFTA came before FFTA2 and after FFT. As such its difficulty level lies in betwixt the 2 games; not too hard but not too easy. Plays like FFTA2 rule-wise (laws in effect) however some abilities play out like FFT while others are FFTA2-ish. can be used to unlock the Libra clan privilege in FFTA2 by placing it in the DS or DSI while FFTA2 is present ad loading or starting a new game. |
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"WARNING- BE CAREFULL WHICH EDITION YOU BUY." | 2009-02-27 |
| - Reviewed By User: A2AGX9Z2OAZC8H |
I have two copies of FFTA in my personal collection and Ive been wanting to get another CAUSE ITS JUST THAT GOOD. Problem is that there are two versions of this game. One is the first year of production edition, the next is the reprint second edition.
The first editions run beautifully and Ive NEVER had a problem with them, but every one of the second edition Ive bought (all used cause its near impossible to find a reasonable priced new copy nowadays) have been prone to deleting save games and not being able to save AT ALL. And with a game like FFTA that has a close to an hour long unskipable opening sequence, that is a terrible thing. Not to mention that the cartridges themselves seem of second best quality, fitting together improperly.
There are two ways you can tell the difference, but both are found on the sticker on the front of the cartridge. The first ed. games cartridge sticker is only black and white with only the title on the front and has the product code (found on the bottom right corner) AGB-AFXE-USA. The second ed. cartridge sticker has a picture of the group of main characters on the front and has the product code AGB-ATKE-USA. So AFXE is a first ed. while ATKE is a second.
Now I'm not saying EVERY SINGLE ATKE copy of FFTA is broken, but that has been my experience. So if you plan on buying a copy, CONTACT THE SELLER AND FIND OUT WHICH VERSION IT IS. And make sure they have TESTED IT, AND I MEAN REALLY TESTED IT. Just turning it on to see if the title screen pops up isn't going to cut it because the problems don't show up until at least an HOUR into gameplay (the first time you get to save). |
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"Mixed feelings" | 2009-02-11 |
| - Reviewed By queenmeowth |
I rate this game 3 out of 5 stars. It's more different from the other FF games that I played, but its not all bad. The jobs are fun to play with, and the storyline is interesting.
However, the time it takes to build jobs for promotion is frustrating, as well as having to equip weaker items just to teach skills. The endless battles and the arbitrary rules (I EFFING HATE THE EFFING RULES) are what dampen a game with a lot of potential. |
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"A big disappointment" | 2008-11-24 |
| - Reviewed By User: A2A0KBSFRHA0TW |
I never thought I'd have to post a bad review of a game in the Final Fantasy franchise, but here goes.
I don't know what the game designers were thinking with this. The "plot" is virtually non-existant. The game is basically a series of battles. There are no puzzles, nothing in particular to unlock except new battles, and very little sense of progress. There's virtually nil NPC interaction and nothing to figure out. If I wanted a game that was nothing but combat, I wouldn't be playing FF, i'd break out my old copy of the PC dos-based Dungeon Hack (which is exactly what it sounds like).
The laws are arbitrary. Restrictions on what kind of combat you're allowed to engage in SHOULD make a game interesting (they at least keep you from overspecializing in, say, warriors or wizards). But when the game arbitrarily and randomly decides "you can't use weapons in this battle" or "you can't use magic in this battle" with no real rationale, you just start to get annoyed with it. A MUCH better way of preventing over specialization is to throw the player up against a wider variety of monsters so that they MUST have multiple classes to be able to play to all the enemy's strengths and weaknesses.
I also really dislike the idea of gaining skills by equiping certain items (instead of, oh, you know, USING the skills in question?). The result is that you end up equipping really weak and generally useless items for longer than you conceivably would in any other game, or you end up lacking very basic skills. Both are artificially limiting.
Overall, I think the game just lacks a lot of what makes the Final Fantasy franchise such a popular one, and that's a shame, especially consider how good the original Tactics is supposed to be. This is the first time I've ever NOT finished an FF game that I bought. Not because it was difficult, but because it was mind-numbing. |
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"The Surprises Keep on Coming" | 2008-08-08 |
| - Reviewed By bloomoon002 |
| This was the first final fantasy game I'd ever played on my own. What a surprise! It's wonderful, and I've played it for three years, and I'm still surprised. Just when I thought that the game was over, I discovered that my assumption was incorrect. I never get bored or frustrated by it, and the 'tactics' really are what counts the most. I definitely recommend this to anyone, anyone at all. It's my favorite of all the games that I own. |
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