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3D Math Primer for Graphics and Game Development Specs:
Product Name
3D Math Primer for Graphics and Game Development
Manufacturer
National Book Network
Product Number MPN
1556229119
Retail Price
$49.95
EAN-14
09781556229114
UPC
978155622911
Specifications
Title
3D Math Primer for Graphics and Game Development
ISBN
1556229119
Author(s)
Ian Parberry, Fletcher, Fletcher Dunn, Dr Ian Parberry, Dunn
Release Date
15 June, 2002, 2002-06-15
Format
Paperback
Num of Pages
400
Num. of Items
1
EAN
9781556229114
Weight
0.5 lbs.
Deal first added on:
26-January-2004
Tags
Find other products that have similar tags to the 3D Math Primer for Graphics and Game Development
Computers Computer Graphics - General Computer Science mathematics computer graphics Entertainment & Games - General Programming computer games game theory Computer Bks - Games Programming - Software Development Advanced
Latest 6 Reviews Here is what people are saying about the 3D Math Primer for Graphics and Game Development
"A Must Read for Game Programmers"
2009-08-16
- Reviewed By User: A243TQ8EVR8UMO
I've been a professional game developer for nearly six years, and this is far and away one of the best intro books I own. I still refer to it on a regular basis, and read and reread sections where I've gotten a little rusty.
For really understanding many concepts and mathematics topics behind 3D graphics for games, this is the book you want. Forget those DirectX or OpenGL books; they may help you rapidly create a demo or game, but they will only scratch the surface of important topics that you'll need to be an effective game programmer with ANY platform or API.
The book is great, because it's written at an advanced enough level that it covers valuable and complex material, but not written so densely or with such intensive mathematical proofs that it becomes impossible to read.
The one disappointment is the book's website. It contains solutions to exercises for the first few chapters, and promises that additional answers are coming soon. I guess soon is a relative term, but it's been about five years since I bought the book and there's still no answers.
Once you've mastered the material in this book you'll have a great foundation for other classics like Lengyl's Mathematics for 3D Game Programming. That book is also great, but a little too dense for a beginning to intermediate level game developer.
"Great intro"
2008-12-25
- Reviewed By User: A3678IFFZV0FB9
I was getting started on a 3d visualization project and learning opengl. This book helped give a solid math understanding to transformations. Sample code worked great also.
"Excellent book"
2008-12-06
- Reviewed By User: A25KXXD9F4FXM5
I found this book to be the perfect introduction to 3D math and game programming. I've been programming for a living in C/C++ for 10+ years but never done anything 3D and very little GUI. This book is great for someone that has at least a year or two of programming in C++ (possibly Java, C# or other OO language with similar syntax). I read this book from cover-to-cover and worked almost every problem in it - treating it sort of like a self paced course in school. The authors did a fantastic job of keeping things simple and it laymen's terms as much as possible. There's plenty of 3D vocabulary to learn but unlike more advanced texts that might assume you're already familiar with the terminology (or expect you to figure it out elsewhere), this text explains the new terms as it goes.
The thing I liked most about this book is the consistent structure throughout. Every concept is introduced, explained in mathematical terms, explained in visual real-world terms and finally demonstrated in C++.
By the end of the book, the reader (student) will have working 3D code (nothing fancy, mind you) and a good understanding of basic 3D concepts.
Be sure to visit the book's website and download the errata for some important corrections before you start reading. They're minor but important...like most details in math and programming. :)
"Great Companion Book for Intro Graphics APIs"
2008-10-21
- Reviewed By User: A2ZSTG2TSG3YX0
I am reading this book alongside Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by Frank D. Luna, and so far 3D Math Primer has really helped. It took me from a basic trigonometry/geometry/algebra to understanding the basics of the math described in Intro to DX9, I can't wait to get to the more complicated parts that explain the graphics pipeline. The things that Intro to DX9 took a page or so to explain 3D Math Primer is able to go into detail and explain well.
Great read
"Good, with a few problems..."
2008-09-11
- Reviewed By User: A9C8GEBNAWOUV
I needed a book to recommend to a friend whose offspring is trying his hand at game programming and needed some introductory maths to get going.
I was pleasantly surprised by the quality of this book. The content, writing and layout are excellent and the level at which it deals with the various topics is just right. I also like much of their code and the implementation details which go with it. I can wholeheartedly recommend it for beginner developers.
The reason I didn't rate the book 100% is because there are a fair number of questionable opinions expressed by the writers. These are mostly based on their collective experience in game development and while I respect their expertise, I disagree with them on these points. A quick example. Their advice in Chapter 6, "Don't use information hiding" almost made me choke on my tea. The reasons they give for exposing their vector class data are simply bizarre. Encapsulation is one of the three pillars of object oriented development. This is not the place to discuss the dangers developers face by subverting this powerful idea, but I strongly urge beginner programmers to ignore the authors' advice on this point.
Despite these reservations, the book is a must-have for novice and intermediate programmers.
PS: I have now looked at the associated website gamemath.com. It contains solutions to exercises for Chapter 1 to 11 and a note "Other chapters coming soon...". The book was published in 2002. Not impressed at all!!!
I picked up this book and within a week I was working on my own 3d engine. The explanations are very clear. This book is great for ANYONE. This is the book you are looking for!
Last updated: Nov 22, 2009 at 04:13 EST. Pricing information is provided by the listed merchants. GoSale.com is not responsible for the accuracy of pricing information, product information or the images provided. Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on amazon.com or other merchants at the time of purchase will apply to the purchase of this product. As always, be sure to visit the merchant's site to review and verify product information, price, and shipping costs. GoSale.com is not responsible for the content and opinions contained in customer submitted reviews.