3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Manufacturer:
National Book Network

UPC:
978155622911

Retail Price:
$49.95

#Deals:

Avg. Rating:

Available from 7 stores - Select your deal and buy the 3D Math Primer for
"Where can I buy a 3D Math Primer for?" At all of these merchants listed below. Click any of the deals below to buy now on the merchant's website.
StoreRatingBase PriceShipping Price + ShippingAvailability
A1Books

[Store Info & Reviews]
Covered by A-Z Guarantee
5 Star Rating
1585 Reviews
$26.16
New
$3.99
International Shipping is available International Available
$30.15Buy from A1Books
In Stock. Usually ships in 1-2 business days
50 Available
Brand new item. Over 6 million customers served. Order now. Selling online since 1995. Few left in stock - order soon. Code: U20090919195845g
Buy 3D Math Primer for Graphics an for $32.97
[Store Info & Reviews]
Covered by A-Z Guarantee
GoSale Trusted Store$32.97
New
$0.00
$32.97Buy from Amazon.com
In Stock. Usually ships in 24 hours
Many Available
InnerSelf Marketplace

[Store Info & Reviews]
Covered by A-Z Guarantee
5 Star Rating
341 Reviews
$31.32
New
$3.99
International Shipping is available International Available
$35.31Buy from InnerSelf Marketplace
In Stock. Usually ships in 1-2 business days
15 Available
Brand new item. In business since 1985.
greatbookdeals_com

[Store Info & Reviews]
Covered by A-Z Guarantee
5 Star Rating
1273 Reviews
$33.34
New
$3.49
$36.83Buy from greatbookdeals_com
In Stock. Usually ships in 1-2 business days
500 Available
thermite-media

[Store Info & Reviews]
Covered by A-Z Guarantee
5 Star Rating
1160 Reviews
$34.66
New
$3.99
$38.65Buy from thermite-media
In Stock. Usually ships in 1-2 business days
8 Available
bargainbookstores-com

[Store Info & Reviews]
Covered by A-Z Guarantee
5 Star Rating
925 Reviews
$34.67
New
$3.99
Expedited Shipping is available Expedited Available
International Shipping is available International Available
$38.66Buy from bargainbookstores-com
In Stock. Usually ships in 1-2 business days
Just 5 Left!
Brand New from Publisher. No Remainder Mark. Buy with confidence, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
entertainmentmonster

[Store Info & Reviews]
Covered by A-Z Guarantee
5 Star Rating
1503 Reviews
$34.93
New
$3.99
Expedited Shipping is available Expedited Available
International Shipping is available International Available
$38.92Buy from entertainmentmonster
In Stock. Usually ships in 1-2 business days
Just 5 Left!
Brand new, 300k+ DVDs, Books and CDs-Fast Shipping
* Shipping estimates are based on Ground shipment within the contiguous U.S.
   If you notice a problem, you can report a pricing error or problem.
Overview of current deals for the 3D Math Primer for Graphics and Game Development:
  • 1 merchant is offering Free Shipping.
  • 4 merchants offer International Shipping or Worldwide shipping.
  • 2 merchants have Express Shipping options.
3D Math Primer for Graphics and Game Development Specs:
Product Name3D Math Primer for Graphics and Game Development
ManufacturerNational Book Network
Product Number MPN1556229119
Retail Price $49.95
EAN-1409781556229114
UPC978155622911
Specifications 
Title3D Math Primer for Graphics and Game Development
ISBN1556229119
Author(s)Ian Parberry, Fletcher, Fletcher Dunn, Dr Ian Parberry, Dunn
Release Date15 June, 2002, 2002-06-15
FormatPaperback
Num of Pages400
Num. of Items1
EAN9781556229114
Weight0.5 lbs.
Deal first added on:26-January-2004

Tags

Find other products that have similar tags to the 3D Math Primer for Graphics and Game Development
Computers Computer Graphics - General Computer Science mathematics computer graphics Entertainment & Games - General Programming computer games game theory Computer Bks - Games Programming - Software Development Advanced
Similar Products
Official Final Fantasy VII Strategy GuideOfficial Final Fantasy VII Strategy Guide15.99$10.87Check Prices on Official Final Fantasy VII Strategy Guide
at 8 stores
Kingdom Hearts Official Strategy GuideKingdom Hearts Official Strategy Guide14.99$9.67Check Prices on Kingdom Hearts Official Strategy Guide
at 7 stores
Final Fantasy X Official Strategy GuideFinal Fantasy X Official Strategy Guide $22.22Check Prices on Final Fantasy X Official Strategy Guide
at 7 stores
The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the WorldThe Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World19.95$12.04Check Prices on The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
at 6 stores
Rules of Play : Game Design FundamentalsRules of Play : Game Design Fundamentals52.00$26.45Check Prices on Rules of Play : Game Design Fundamentals
at 9 stores
Programming Game AI By ExampleProgramming Game AI By Example59.95$26.16Check Prices on Programming Game AI By Example
at 6 stores

Latest 6 Reviews
Here is what people are saying about the 3D Math Primer for Graphics and Game Development
5 Star Rating  "A Must Read for Game Programmers"2009-08-16
- Reviewed By User: A243TQ8EVR8UMO
I've been a professional game developer for nearly six years, and this is far and away one of the best intro books I own. I still refer to it on a regular basis, and read and reread sections where I've gotten a little rusty.

For really understanding many concepts and mathematics topics behind 3D graphics for games, this is the book you want. Forget those DirectX or OpenGL books; they may help you rapidly create a demo or game, but they will only scratch the surface of important topics that you'll need to be an effective game programmer with ANY platform or API.

The book is great, because it's written at an advanced enough level that it covers valuable and complex material, but not written so densely or with such intensive mathematical proofs that it becomes impossible to read.

The one disappointment is the book's website. It contains solutions to exercises for the first few chapters, and promises that additional answers are coming soon. I guess soon is a relative term, but it's been about five years since I bought the book and there's still no answers.

Once you've mastered the material in this book you'll have a great foundation for other classics like Lengyl's Mathematics for 3D Game Programming. That book is also great, but a little too dense for a beginning to intermediate level game developer.
 
5 Star Rating  "Great intro"2008-12-25
- Reviewed By User: A3678IFFZV0FB9
I was getting started on a 3d visualization project and learning opengl.
This book helped give a solid math understanding to transformations. Sample code worked great also.
 
5 Star Rating  "Excellent book"2008-12-06
- Reviewed By User: A25KXXD9F4FXM5
I found this book to be the perfect introduction to 3D math and game programming. I've been programming for a living in C/C++ for 10+ years but never done anything 3D and very little GUI. This book is great for someone that has at least a year or two of programming in C++ (possibly Java, C# or other OO language with similar syntax). I read this book from cover-to-cover and worked almost every problem in it - treating it sort of like a self paced course in school. The authors did a fantastic job of keeping things simple and it laymen's terms as much as possible. There's plenty of 3D vocabulary to learn but unlike more advanced texts that might assume you're already familiar with the terminology (or expect you to figure it out elsewhere), this text explains the new terms as it goes.

The thing I liked most about this book is the consistent structure throughout. Every concept is introduced, explained in mathematical terms, explained in visual real-world terms and finally demonstrated in C++.

By the end of the book, the reader (student) will have working 3D code (nothing fancy, mind you) and a good understanding of basic 3D concepts.

Be sure to visit the book's website and download the errata for some important corrections before you start reading. They're minor but important...like most details in math and programming. :)
 
5 Star Rating  "Great Companion Book for Intro Graphics APIs"2008-10-21
- Reviewed By User: A2ZSTG2TSG3YX0
I am reading this book alongside Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by Frank D. Luna, and so far 3D Math Primer has really helped. It took me from a basic trigonometry/geometry/algebra to understanding the basics of the math described in Intro to DX9, I can't wait to get to the more complicated parts that explain the graphics pipeline. The things that Intro to DX9 took a page or so to explain 3D Math Primer is able to go into detail and explain well.

Great read
 
4 Star Rating  "Good, with a few problems..."2008-09-11
- Reviewed By User: A9C8GEBNAWOUV
I needed a book to recommend to a friend whose offspring is trying his hand at game programming and needed some introductory maths to get going.

I was pleasantly surprised by the quality of this book. The content, writing and layout are excellent and the level at which it deals with the various topics is just right. I also like much of their code and the implementation details which go with it. I can wholeheartedly recommend it for beginner developers.

The reason I didn't rate the book 100% is because there are a fair number of questionable opinions expressed by the writers. These are mostly based on their collective experience in game development and while I respect their expertise, I disagree with them on these points. A quick example. Their advice in Chapter 6, "Don't use information hiding" almost made me choke on my tea. The reasons they give for exposing their vector class data are simply bizarre. Encapsulation is one of the three pillars of object oriented development. This is not the place to discuss the dangers developers face by subverting this powerful idea, but I strongly urge beginner programmers to ignore the authors' advice on this point.

Despite these reservations, the book is a must-have for novice and intermediate programmers.

PS: I have now looked at the associated website gamemath.com. It contains solutions to exercises for Chapter 1 to 11 and a note "Other chapters coming soon...". The book was published in 2002. Not impressed at all!!!
 
5 Star Rating  "GREAT BOOK!"2008-03-19
- Reviewed By gelf_the_elf
I picked up this book and within a week I was working on my own 3d engine. The explanations are very clear. This book is great for ANYONE. This is the book you are looking for!
 
Quick Links



Last updated: Nov 22, 2009 at 04:13 EST. Pricing information is provided by the listed merchants. GoSale.com is not responsible for the accuracy of pricing information, product information or the images provided. Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on amazon.com or other merchants at the time of purchase will apply to the purchase of this product. As always, be sure to visit the merchant's site to review and verify product information, price, and shipping costs. GoSale.com is not responsible for the content and opinions contained in customer submitted reviews.
© 2009 GoSale.com (S1)



Home > Books > Computers & Internet > Home & Office > Computer & Video Games