Rules of Play : Game Design Fundamentals
Rules of Play : Game Design Fundamentals

Rules of Play : Game Design Fundamentals

Manufacturer:
MIT Press

UPC:
978026224045

Retail Price:
$52.00

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Rules of Play : Game Design Fundamentals Specs:
Product NameRules of Play : Game Design Fundamentals
ManufacturerMIT Press
Product Number MPN0262240459
Retail Price $52.00
EAN-1409780262240451
UPC978026224045
Specifications 
TitleRules of Play : Game Design Fundamentals
ISBN0262240459
Author(s)Eric Zimmerman, Katie Salen
Release Date01 October, 2003, 2003-10-01
FormatHardcover
Num of Pages650
Num. of Items1
Weight3.6 lbs.
Deal first added on:26-January-2004

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Design Computers Entertainment & Games - General Programming computer games Computer Bks - Games Interactive & Multimedia Computer Graphics - Game Programming Computer Graphics - Design
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Latest 6 Reviews
Here is what people are saying about the Rules of Play : Game Design Fundamentals
3 Star Rating  "Great but limited"2009-05-28
- Reviewed By User: A1EY07Z8B9X764
Rules of Play is an important and great book, but not one that I recommend to most people. If you're looking to get into the games industry, there are better books. If you're casually interested in games and how they work, there are better books. If you're in the games industry and want to improve your craft, there are better books (OK, actually there aren't many, but that's because the literature in the field is scarce).

But if you're looking for a compilation of academic information on games and a theoretical discussion of what makes a game work, there is nothing better. So I give it three stars, because for most people that's the right number. But if you're one of the few who loves highly ivory tower discussions of something that's never been viewed that way before, this is a five-star book. Because it takes those first tentative steps that no one has dared take before.
 
5 Star Rating  "Good Analysis"2009-02-19
- Reviewed By User: A13EE2K147H4S7
Rules of Play does a great job of looking at videogames as an art form, rather than a hobby, through its analysis' of what constitutes a game, why rules are necessary, the importance of a player's connection with the avatar, etc. In short, a great read.
 
1 Star Rating  "Does this book help you to create good/fun games?"2008-10-20
- Reviewed By User: A20O45BI9ZWNN8
Simple No. Making games should be fun, playing games should be fun. Why this book makes telling how to create games so academic? When reading this i hope to do something else in every chapter I begin.

IF you love games, if you want to create games.. Please skip this. Go to toy store, read totally different kind of books, draw, listen different kind of music, watch TV, walk outside. Think. You are much better path that using you time reading these kinds of theoretical mammoths.

 
5 Star Rating  "An important and relevant book on so many levels"2008-03-01
- Reviewed By User: A156N8C43STIQG
The authors of this book work directly with the school I attend (Parsons the New School for Design), and I am speaking from experience when I say that these people are authorities on the topics of "play" and game design. This books serves as a resource not just for game design, but in many other fields as well. I have used this book while studying anything that relates to interactivity, education and learning, and sociology. The idea of "play" is an innate characteristic of human beings, and Salen and Zimmerman do a great job of relating this idea in an extremely rich way. If you do anything related to games, play, or game design, this book needs to reside on your shelf.
 
2 Star Rating  "Too pleased with itself to be great"2007-12-27
- Reviewed By User: A28EJ3HFBUT450
Rules of Play has 150 pages of great material spread over 670 pages of text. The definition of meaningful play, the case studies and the troubleshooting tips are very useful. Unfortunately, the book tries to be both a design manual and a textbook. The result is a lot of material which any given reader doesn't need. Trimmed down and split into separate books, this work would get five stars.
 
4 Star Rating  "Flawed, but still worthwhile"2007-03-24
- Reviewed By quarren
While I feel there are some fundamental flaws in their premises, this is still an excellent book about designing games. The issues it brings up and the approaches to thinking about them in a systematic manner are important contributions to the field of game design. I highly recommend it to anyone interested in game design - even if you disagree with the authors the book gets you thinking.
 
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