Programming Game AI By Example
Programming Game AI By Example

Programming Game AI By Example

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978155622078

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Programming Game AI By Example Specs:
Product NameProgramming Game AI By Example
ManufacturerNational Book Network
Product Number MPN3206081
Retail Price $59.95
EAN-1409781556220784
UPC978155622078
Specifications 
TitleAI Game Programming by Example with CDROM, Programming Game AI By Example
ISBN1556220782
Author(s)Mat Buckland
Release Date15 July, 2004, 2004-11
FormatPaperback
Num of Pages500
Num. of Items1
Deal first added on:26-January-2004

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Latest 6 Reviews
Here is what people are saying about the Programming Game AI By Example
5 Star Rating  "Good book, defiantly teaches by example"2009-08-11
- Reviewed By User: A2GHVZFN643DXZ
This is the book used in my AI and Data Structures programming class at DeVry University in their Game and Simulation Programming major. This book combined with my professor who's the lead software engineer for High Voltage, Inc. have made learning various AI concepts easier than I had imagined. The book has complete source code for various types of AI structures including a message based finite state machine that allows for easy creation of states, actors, and messages with easy to understand memory management functions. There's also a graphic based test board type of application that allows you to test how fast path search algorithms ranging from Depth First, Breadth First, Djikstras, and A* methods. There's also features to learn and experiment with different heuristic methods as well. The book is easy to read and the C++ code source is easy to follow and understand for a beginner to intermediate programmer skill level.
 
5 Star Rating  "Game AI from the basis with a professional approach"2009-06-11
- Reviewed By User: A3DDG0WH5SBF34
I was relatively new to AI when I started reading this book (I took some classes but no real insight). I skipped the physics review part because I didn't need a recap, but I think it's very useful for many. This book was kind of a revelation to me. Just reading the first three chapters you can get so many hints and design techniques you can already program your first games easily. Moreover, the code is C++, industry standard for games, giving the book an even more professional feel.
The book proceeds really fast, so if you don't have some object oriented programming experience and a minimum knowledge of C++ it might be hard to read. If that's the case I suggest to read "Accelerated C++" to start.
Highly recommended.
 
5 Star Rating  "This book helped me get a 1st in my dissertation"2009-05-17
- Reviewed By User: A1FE1BVC2LO6FN
For my final year project I decided to write a football soccer sim. Was not sure how to approach this. I purchased this book and read it and this helped give me a clearer idea! Whilst I did not quite understand all the concepts I was able to take ideas from some of the chapters and create my own working sim. Thanks to Matt Buckland for writing this. I'd say any material he writes is worth checking out.
 
5 Star Rating  "Just what I was looking for."2009-01-29
- Reviewed By User: A1EWDDURJIDCQ7
This book was just what I was looking for. The book has great examples and the accompanying code was phenomenal. This is a must get, everyone who commented on this was completely accurate!
 
5 Star Rating  "Very good introduction"2009-01-21
- Reviewed By User: A2GO1UOBOQPMYC
The title definitely delivers what it promises: programming AI by example. Some code examples could be simplified and refactored but then again book would lost some of the readability.

Most interesting part of book is goal based agent programming which I liked very much. The agent based programming would be good title for entire book but I'd like to have more about this topic. Still, I cannot drop rating based on this aspect; introduction is introduction.

Also, there are lots of introductionary stuff to mathematics and FSM that I have spend my time before reading the book. Again, this is not reason to drop rating for book since it is *meant* to be introduction to AI-programming (with examples).

I gave 5 stars since I liked the humor author had in his text. For example perception chapters are joy to read.

I can recommend this book if you haven't spend years in game industry. Even then it might give something new.
 
5 Star Rating  "Excellent writing style"2009-01-20
- Reviewed By User: AQ1E276HFNJ9Z
Besides being phenomenally well written, this book is also highly practical. The author speaks with the authoritative tone of someone who knows what they are talking about, yet he does not waste time trying to impress the reader with is brilliance. The chapter on math and physics gives only what is necessary, not more. The remainder of the text is filled with examples that actually make sense, a rarity in books of this sort. Furthermore, the C++ is clear and well annotated, making this a good text for C++ students as well as game programmers.
I highly recommend this book.
 
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