Star Wars: Empire at War
Star Wars: Empire at War

Star Wars: Empire at War

Manufacturer:
Lucasarts Entertainment

UPC:
023272854188

Retail Price:
$49.99

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Star Wars: Empire at War Specs:
Product NameStar Wars: Empire at War
ManufacturerLucasarts Entertainment
Product Number MPN2186094
Retail Price $49.99
EAN-130023272854188
EAN-1400023272854188
UPC023272854188
Specifications 
Platform
  1. Windows XP
  2. Windows 2000
ESRB RatingTeen
Weight1 lbs.
Deal first added on:6-January-2006

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Latest 6 Reviews
Here is what people are saying about the Star Wars: Empire at War
5 Star Rating  "This game is awesome."2009-03-05
- Reviewed By User: A1ZBASWCOPAAC2
If you've played any of the Age of Empire games or anything similar, this is like it, but even better. Plus it's Star Wars, so if you're a fan of the movies, now you get to play them. You can take control of a fleet of ships out in space or you can battle on land (and use your Space Cruisers and Bombers to attack people on planet side as well). Plus you get to be all the heroes from the movies. Short of a first person shooter, this is the best way to immerse your self in the Star Wars universe (and in some ways it is better). This is lots of fun and has different difficulty levels so anyone in the family can play. My eight year old son can play the easy level and I play the medium or hard, depending if I have allies or not.

I recommend this to all Star Wars fans and anyone who likes fleet space battles.
 
2 Star Rating  "Not Rebellion, but I wish it was"2009-01-04
- Reviewed By User: A1VKKLPPLHT8O2
Man, I was really hoping for an updated version of Rebellion, with actual strategy and not just RTS elements. This isn't it. The strategic portion of the game is only a thin veneer built on top of the combat engine, which is a pretty good RTS. But this isn't really a strategy game. It's Starcraft with multiple battlefields. If that's what you're looking for, then this is a good game for you. I should have held out for Rebellion 2.
 
5 Star Rating  "Game is Awesome!!!"2008-07-20
- Reviewed By Anonymous
I'm a star wars freak!And for me there isn't much more fun than marching a group of AT-AT's into battle, or Sending a fleet of star destroyers to crush the enemy's defense. The game is great. The sound gets 100/5 stars just as you would expect from a star wars game. Visuals get high score! AI only gets a 4/5 because it's so mixed! Sometimes they will charge at you and sometimes they will just sit in a corner like your not even there. But for glitches and bugs like this just download game patches! The land battles are great and the space battles are Epic and scenic. You control almost every detail...where to land those ships, where that soldier moves, and best, What planet to blow up with the mighty death star! Overall the game is mind-blowing! I'd give it 10,000,000,000 out of 5 stars!
 
4 Star Rating  "Good strategy game"2007-12-08
- Reviewed By User: AUAQ66N2TXQOQ

I enjoy playing this game. Its not working for online play it keeps saying that my key code # isnt valid. Ive tried working with lucas arts and 2 months later im still not able to connect.
 
3 Star Rating  "Too repetitive"2007-08-14
- Reviewed By attulbharadwa
This game is ok though way too repetitive for any long term appeal. I much prefer Command and Conquer generals which keeps you glued for days and days.

The missions do not have much variety as all you do is fight in space then fight on the ground, thank god you can autoresolve some conflicts as otherwise it would be way way to boring.
 
4 Star Rating  "Building a Better Empire / Rebellion"2007-04-15
- Reviewed By tennesseen-la
Building a Better Empire / Rebellion

Well I recently purchased and tried Star Wars: Empire at War. It's a bit like Rome: Total War I'm told. Just in space, without centurions, nor chariots, and the Emperor shoots lightning bolts from his hands.

Hey at least you can't say it's a boring change.

If I were to compare this game to something it would have to be Star Wars: Rebellion or maybe even Master of Orion II. But don't get excited about the second comparison, its missing some of the things that make MOO2 great. It is a however marked improvement on SW: Rebellion.

Firstly, there are different styles of play in the game. In fact the game is really a set of sub games all kind of rolled together. The first element is to play a campaign for either the Empire of the Rebellion much like the StarCraft games. You run missions that have a large scope in an evolving story and have set forces available for each new mission.

The best style of play in my opinion is on the full fledged galactic map where you pick a side and a scenario. What I mean is, you have the map (or at least part of it depending on the scenario) and the game starts with each side having certain assets. The Empire always gets more, the Rebellion always less. The victory conditions depend on, and largely define, the scenario.

In any style of play you will be taking on both space and ground battles. The space battles are played on a space map that is largely open, but does contain hazards like asteroid fields and energy storms that you have to watch out for. The scenario is always one side attacking and one defending. As is the case in real life, the defending side usually has the advantage because they have more prepared defenses. This is especially true if you are defending and have a large space station.

The ground battles are a little like Command and Conquer, without all of the unit building. Before the battle you have time to build the buildings you need to defend the planet but during the battle itself you just have to be a better tactician. The main difference from the space battles is the presence of terrain and build pads. In strategic locations on the map there are build pads where whichever sides captures them can place a turret or bacta (healing) station or some other useful item. This is handy for defending players but clever attackers can use them as well.

Some defenders structures occasionally spawn extra units but you cannot really build units during a battle. So again, the defender has a slight advantage but BOTH sides must use their available units well. A good tactician will dominate both ground and space battles. Also, maps are different for different planets. So the frozen fields of Hoth will be different than fighting on Coruscant.

Generally speaking, the Rebellion has better Starfighters and ground units. The Empire has better Capital Ships and Armor Ground Units. Troops are vital in the game and you can't take over a planet with AT-ATs alone. Also, starfighters (especially bombers) can savage larger ships quickly by destroying their hanger decks, cannons, or shield generators. The Alliance Corellian Corvettes can destroy starfighter wings en masse and even threaten larger ships when in packs. Then again, the larger classes of Star Destroyers can unleash HUGE amounts of firepower and their hangers spew out TIE fighters and bombers like a fire hose. Also, Imperial Repulsor Tanks are fast, shielded, hit hard and likely to destroy any Rebel player who doesn't have a small legion of missile troopers handy (their main weakness).

One thing I didn't mention yet is the special units. If you are an imperial player and Han Solo is running around on the planet, get ready to be frustrated. He will show up at the weakest point, blow away a turret or a few stormtrooper squads and then run off the moment he starts taking real damage. He will then show up at the reinforcement points (places that judge the amount of troops you can have on the battlefield) and take it over reducing the amount of troop you can have in the battle. Oh and Chewbacca is never far behind and he has the ability to take over armored vehicles and turn them on your own troops (like a certain AT-ST in Return of the Jedi).

Special units add a LOT of the star wars feel to the game. Each side has different special units with most of them as you would expect. Han, Luke, etc for the Rebellion and the Emperor, Darth Vader etc for the Empire. Many of these special units have special ships or vehicles that they fight in during a battle. So while Han may be sporting his pistol and guile on the planet, expect to be chasing the Millennium Falcon through asteroid fields on the space map. Admiral Ackbar only leaves home in his Mon Calamari star cruiser Home One and the Imperial Captain Palleon has a Star Destroyer that is VERY handy in the early game for the Empire. General Veers' AT-AT tends to stomp the enemy pretty easily as long as there are no airspeeders around.

I haven't mentioned the sounds, but it's probably the most star wars part of the game. It's really the little things that make the difference here. For example, when Boba Fett is fighting in space the cannons on his ship sound just like when Jango Fett went after Obi Wan over Geonosis in Episode II. Or when Darth Vader is being controlled on the map he is wheezing as normal and when he speaks it is usually a quote from the movie. ("All too easy") Expect to hear a lot of familiar "Star Wars" sounds in the game.

You are probably getting a feel for the game by now, but let me give you an overview of what it's like. First, it's not turn based, its real time and while you can pause everything is happening as you are deciding what to do next. You have the galactic map and as you might expect the more planets you have the more credits you get and the more units your forces can support. Some planets are connected by trade routes and if you control both planets then you control that trade route and your credits come even faster. If you are the Empire and you have 3 or 4 trade routes under your control, expect to start dominating the field in a hurry.

Each planet has space for ground units, a certain number of building slots (different number for each planet), and space overhead for fleets. The normal combat sequence is to send in a fleet and gain space superiority (on the space map) and then launch a ground invasion (on the ground map). That means that two battles must be fought for each planet (at least two). Bespin is an exception as there is no planet to stand on. On each map you can only have a certain number of units active at any one time. This is a very large number on the space map so usually every ship you have is fighting. On the ground map attackers take control of a reinforcement point on the map and can drop only the number of units equal to the reinforcement point. (So if the one you have is 5 then you only can drop 5 units) Taking additional reinforcement points is important to the invader so he can get more troops onto the planet at once instead of simply replacing his losses. The defender must counter this strategy but has all his units available (though often spread out).

That would be the game except for one small point. The Rebellion and the Empire are HUGELY different both in their units and their abilities but also their style of play. For example, while both sides can control planets it's not a good idea for the Rebellion to have large numbers of worlds under their control. Instead they steal resources from the Empire and don't have to control as many planets. Additionally while the Rebels can clearly see what the Empire are usually up to, the Empire can only guess where the Rebels are and what they are up to. And while the Empire is researching tech levels, the Rebellion must steal specific technologies (units or ships) from the Empire to gain new capabilities.

One of the biggest differences is the Rebels use of "Raid Fleets" that can bypass the space battle and directly attack the surface of a planet. This means that the Empire needs to keep Garrisons on most of its worlds or it will be constantly disrupted by Rebel attacks. A good Rebel tactic is to raid a planet and destroy something valuable and retreat offworld quickly.

Did I mention retreat? In both space and ground battles both sides can retreat if it looks like a lost cause or if their objective is completed. When you retreat it takes a few seconds to "make the calculations for hyperspace" and ships are sitting ducks for about 8 to 10 seconds before they zip away to safety. On the ground it is similar but units often fight up until the last second. Obviously, this tactic benefits the Rebels the most as the Imperials tend to group into fleets which are very powerful (though only in a few systems) so they are rarely outclassed. Many are the times that a Rebel hero has escaped from the tromping boots of my stormtroopers.

Oh and yes you can build the Death Star and yes it can be destroyed. ("You will now witness the firepower of this fully armed and operational battlestation.")

Check it out if you like, it's not the best Strategy game I've seen, but it's the best Star Wars Strategy game that's currently available.
 
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Last updated: Nov 23, 2009 at 01:19 EST. Pricing information is provided by the listed merchants. GoSale.com is not responsible for the accuracy of pricing information, product information or the images provided. Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on amazon.com or other merchants at the time of purchase will apply to the purchase of this product. As always, be sure to visit the merchant's site to review and verify product information, price, and shipping costs. GoSale.com is not responsible for the content and opinions contained in customer submitted reviews.
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