"My Favorite Game of 2007" | 2009-11-07 |
| - Reviewed By User: A1UXYXZY7IJK6S |
| Some get board with the repetitive game play, but not me. I really enjoyed this game. |
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"Same Scenes and Missions (BORED)" | 2009-10-31 |
| - Reviewed By User: A2V746DPGNKIQU |
| TOO many missions? YES.. EQUAL? YES... the same **** always! but i gave it a 5 review, cuz the way it ends and all the things that we need to know about history and misterys to understand it is JST CRAZY!! the close that this game is with the real history is CRAZY ALSO!! for example The ASSASSINS CASTLE IT DOES EXIST in SIRIA! and wow the REAL ASSASINS used to be there at the same time the story takes effect! and not only that! the ones that were killed? that insane but they dissapear around the same time and the EXISTED!! just insane!! cant wait to play the second part... but im praying to be different!! i do want to use FIORE KNOW!!! |
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"Superbly lavish graphics and world, repetitive gameplay" | 2009-10-28 |
| - Reviewed By User: AR2ZFRGGDNCVB |
I feel this game had good promise, but eventually fell rather flat on the gameplay part.
First of all, the world is absolutely gorgeous. The cities are huge, and painstakingly rendered. Viewing the entire sweep of a city from a high point is amazing: the small clustered houses, the crenelated walls, the looming bulk of a fortress or church on the skyline...there are many views that are stunning. I found the Assassins' fortress at Masyaf to also be very visually imposing.
Plus it's fun to just run around the Holy Land and visit fabled cities like Jerusalem and Acre and Damascus. There's a lot to explore, and it's fun to find the flags. (Though I have no idea why Richard's flags are so often being guarded by saracen guards).
The fighting is visually quite excellent, especially when you pull off a counter move and the camera enters cinematic mode. There are several different 'scenes' that play out and they look amazing. That said, the combat is rather flat. You can sneak up behind someone and assassinate them, which is an instant kill, but if you have to engage in actual sword play, you have essentially two options. You hit square over and over and over until they fall over dead, or you can simply hold block and do a counter move when they swing at you, which is basically an instant kill. I quickly learned that I could defeat almost infinite amounts of guards by backing into a corner so they couldn't get behind me and just hold block and do the counter move over and over. This rather lessened the fear of being discovered when you could take out 10-12 guards at once. A few of the guards, if you blocked too long, would grab you and throw you to the ground, which I thought was a great mechanic (and actually got me killed once fighting aboard a ship!) but did very little to actually make the combats harder as the other guards would not capitalize on this opportunity and you could just stand back up and get back in the fight while they watched.
The view points: Climbing a viewpoint and getting the cinematic sweep of the terrain is nice but...there are way too many viewpoints. I only want to do it two or three times in a city, not a dozen. The screeching jump into the hay pile is only fun so many times, after all. Having to climb viewpoint after viewpoint isn't all that exciting. I think the developers were (justifiably) proud of their world and wanted to show it off to you as much as possible.
The 'investigations' proceeding an assassination are also rather tedious after the first couple times: you basically just do the same couple things over and over: pick pocket, informant, or interrogate. Although I will say some of the informant tasks are among the harder things you'll be asked to do: such as assassinating a knight (easy) without having your cover broken at any point (significantly harder, and not required for the 'main' assassinations).
The 'blending' mechanic seemed goofy to me. I think the game could have done without this mechanic. The only time it's really necessary is to sneak into some areas inside a group of Scholars. Why is walking incredibly slowly to make detection less likely a fun and compelling experience? I generally found I could just 'normal walk' sufficiently far away from the guards and generally avoid issues. Avoiding 'yellow' guards attacking me this way was very easy, and usually a 'red' guard wouldn't attack me either if I simply walked instead of ran. Anyway, if a guard *did* attack me, I could simply kill him, and that took care of the problem. Or you could just hop onto the roofs and dash around at will (which is fun!). The roof climbing portion is visually impressive, but it's not as much a 'platformer' as Prince of Persia. Basically you can press run, and sprint, and the game does all the jumping for you as long as you hold the joystick in the right direction. It's much easier than Prince of Persia in that respect.
I found the whole 'animus' thing rather tedious and not a particularly good addition to gameplay. I particularly disliked the blue and white swirly 'loading room' it put you in before each mission. It was like a loading screen for a loading screen and since you can move around, you wonder...should I be moving around? Are some directions better than others? What do I do? But all you have to do is just stand there and eventually the real mission loads.
Also, I was not impressed by how the the game comes out of the box with bugs that cause freezing issues. |
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"Ubisoft was amazing!!" | 2009-10-21 |
| - Reviewed By User: A2MUBE1U9Q6Z5Y |
| At first glance of this game I thought it looked okay. But after getting used to the controls it is very addicting. The play control is very easy to maneuver and the story line is superb especially if you love history as much as I do. I would recommend this game to anyone that loves a good story and is up to a great challenge especially with the knight's templar's. |
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"Good, solid game for the PS3" | 2009-09-28 |
| - Reviewed By User: A1QC8HZNR4Y4BZ |
I've been in the PS3 world for about a year now, and this is easily one of the better ones I've seen or played so far. The visuals are absolutely stunning, the gameplay is seamless and fun (although a bit repetitive), and the storyline is intriguing.
After glancing at a REALLY long review on Amazon, I'd say that most of what the guy said is probably true and not worth retelling here. All that being said though, this is a budget-priced game a couple of years old now that has a lot to offer for the casual gamers, and I'm glad that I gave it a shot - a nice addition to the library. |
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"Redundant" | 2009-09-24 |
| - Reviewed By User: A2WSEPWBCQEO7Q |
| The first couple hours of playing this game are fairly exciting. I think it is fairly unique in it game play and controls, But........ After the first couple hours you start to realize that your next task at hand is almost exactly like the previous one. It starts to be really boring after you realize that you're doing the same thing over and over again. I rented the game and stopped playing it because it began to be boring. I also had trouble with it freezing a couple times. Could have been my console but I have never had troubles with any other games. This game might be worth renting. I always like renting games before buying them because I am picky about what games I like and dislike. Overall very blah. |
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